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Touche turtle
Touche turtle












Height – if an integer, the height in pixels, if a float, a fraction of Width – if an integer, a size in pixels, if a float, a fraction of the Default values of argumentsĪre stored in the configuration dictionary and can be changed via a Set the size and position of the main window. setup ( width = _CFG, height = _CFG, startx = _CFG, starty = _CFG ) ¶ In this case IDLE’s own mainloop is active also for theĬlient script. (no subprocess) is used, this value should be set to True in If the value “using_IDLE” in the configuration dictionary is False exitonclick ( ) ¶īind bye() method to mouse clicks on the Screen. window_width () 640 Methods specific to Screen, not inherited from TurtleScreen ¶ turtle. If turtleshape is a polygon, the interior of that polygon is drawn R, g, and b must be in the range 0.colormode. Set fillcolor to the RGB color represented by r, g, and b. Each of r, g, and b must be in the range 0.colormode, whereĬolormode is either 1.0 or 255 (see colormode()). Set fillcolor to the RGB color represented by the tuple of r, g, andī. Set fillcolor to colorstring, which is a Tk color specification string, May be used as input to anotherĬolor/pencolor/fillcolor call. Return the current fillcolor as color specification string, possibly fillcolor ( * args ) ¶įour input formats are allowed: fillcolor() To use multiple turtles on a screen one has to use the object-oriented interface. An (unnamed) turtle object isĪutomatically created whenever any of the functions derived from a Turtle method A screen object is automatically created whenever aįunction derived from a Screen method is called. The procedural interface provides functions which are derived from the methods Which draws on “the” Screen instance which is automaticallyĪll methods of RawTurtle/Turtle also exist as functions, i.e. Or TurtleScreen as argument, so the RawTurtle objects know where to draw.ĭerived from RawTurtle is the subclass Turtle (alias: Pen), Its constructor needs a Canvas, ScrolledCanvas RawTurtle (alias: RawPen) defines Turtle objects which draw Turtle is used as a standalone tool for doing graphics.Īs a singleton object, inheriting from its class is not possible.Īll methods of TurtleScreen/Screen also exist as functions, i.e. The function Screen() returns a singleton object of a Its constructor needs a tkinter.Canvas or a

TOUCHE TURTLE WINDOWS

The TurtleScreen class defines graphics windows as a playground for The object-oriented interface uses essentially two+two classes: Graphics, it needs a version of Python installed with Tk support.

touche turtle

Because it uses tkinter for the underlying The turtle module provides turtle graphics primitives, in both object-orientedĪnd procedure-oriented ways. The module from within IDLE run with the -n switch.

touche turtle

Programmer to use all the commands, classes and methods interactively when using This means in the first place to enable the learning It tries to keep the merits of the old turtle module and to be (nearly) 100%Ĭompatible with it. Module from the Python standard distribution up to version Python 2.5. The turtle module is an extended reimplementation of the same-named Translation of docstrings into different languagesĬmd - Support for line-oriented command interpretersįrom turtle import * color ( 'red', 'yellow' ) begin_fill () while True : forward ( 200 ) left ( 170 ) if abs ( pos ()) Methods specific to Screen, not inherited from TurtleScreen.Methods of TurtleScreen/Screen and corresponding functions.Methods of RawTurtle/Turtle and corresponding functions.Overview of available Turtle and Screen methods.












Touche turtle